Professional Practices

This unit aims to help you to consider your future career goals and what steps you need to take to achieve them. You will explore the Creative
Industries, investigating careers and roles in which you can aspire to work within. You will reflect on and analyse your current skillset and consider
your development needs. You will investigate and explore ways to present yourself in a professional context to navigate you towards your career
goals.
To enable you to demonstrate achievement against the learning outcomes, the unit will be taught through a range of industry guest talks,
lectures, workshops, seminars and critiques.
You will be expected to actively engage with comments and feedback from your tutors and your peers to develop your skills in self-appraisal.

You will create a Work-Based Learning portfolio presented as a single pdf with embedded links to moving image and other portfolio materials.
This will comprise of:
1. Industry Skills Pack – this is where you will show your research into potential roles, companies and specific areas or practitioners in the
industry that interest you and where you will demonstrate and reflect upon your current skillset and how you would like it to develop.
2. Professional Personal Presentation Pack – this is where you aim to communicate your unique, Industry-facing creative identity through the
development of your online portfolio/showreel, your online presence through social media channels etc, a CV and covering letter.
3. Project Work – You will also choose one or more of the small-scale collaborative Project Brief options to enable you to expand the range and
quality of your core pathway specific portfolio content and help you further develop your team working and communication skills.

Project Brief – Collaborative Game Design

In teams, you are tasked with creating artwork and animations for a 2D game where a character must traverse a world that is supplied by your tutor.
You will design and develop the function and form the character, hazard, obstacle and exit point that populates your game.

When planning the design of your characters visual persona, consider the interaction with the game world and its hazards and obstacles. For example, a ninja, android or wizard would all look and approach the hazard and obstacle in a unique way.
As a Game Arts student, your role, will consist of:

  • Character Art
  • Environment Art (to fit the exist template)
  • Obstacle Art
  • Hazzard Art
  • Exit Point Art

Initial Ideas

References

Story

Level Breakdown

Mechanics Brainstorm

Asset List

Moodboard

Layout

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